The references map which entity types are created by certain buttons and menu options. To help you to recognize the entities that may be present in your map, I created the reference below. A single line on the canvas is also an entity. If you are not familiar with this idea, let’s keep it simple and say that an entity is anything that you can put onto the canvas of your Drawing Window.ĬC3+ recognizes 27 different types of entities.īe careful not to confuse Symbols 2 with entities.
#Edit text campaign cartographer 3 software#
In our next tutorial, I will cover basic editing.Given Campaign Cartographer’s CAD underpinnings and the geeky nature of the target audience, I’m guessing that the term “entity” derives in no small part from the data-modeling concept of an “entity” used by Software Engineers. Now, when you want to hide all the CITIES and their text, you need to only hide the CITY sheet (or layer if you made them on a layer), and the CITY NAME layer. BUT, there is an easier way! TELL US HOW NEON! Ok, make a new LAYER not a sheet, because all layers exist on all sheets, we simply need to make a LAYER called CITY NAMES, and we can now type in our city names on that sheet (just make sure when you do so you are still on the TEXT SHEET). Sure we could make multiple sheets for each type of label and apply the same effects etc. But I don't want to see my City names if I don't have the CITY sheet. The easiest way to do this is to put all my text labels on the same TEXT SHEET. Let us say I want all TEXT to have the same property (a slight glow, a drop shadow, and the slightest of blurs). Can't do that if all map elements are on the same sheet?īut remember what I said about all layers existing on all SHEETS? Lets use TEXT as an example. But a glow on the rivers to make them look nice, and another glow on the TEXT so it stands out on the map. We can make the land have a faint glow to it, so it stands out against the ocean better. Each SHEET in CC3 can have different effects applied to it. Couldn't we just do the same with LAYERS? Sure we could, We could have everything all on one sheet (and I used to that back with CC2), but we are loosing out on the power of CC3. So, we put a new sheet down and on that sheet we draw mountains, and then another sheet for forests and on and on we go. On your new sheet, you draw out the outlines and fill them in for the Land masses. Because these are transparencies, you can see the blue from the bottom sheet. Then, on top of that sheet you put a new sheet of transparency. You start with the bottom transparency, and on it you color the whole thing Blue to represent the ocean. Let's pretend you have a big stack of transparencies, and you want to draw a map by hand using these transparencies.
![edit text campaign cartographer 3 edit text campaign cartographer 3](https://fullsteamahead365.com/wp-content/uploads/2021/11/mapsbonanza.jpg)
The easiest way to envision SHEETS is to play let's pretend. SHEETS are seprate from LAYERS and each SHEET has all of the LAYERS properties on it, but each LAYER may not be present on any one SHEET.
#Edit text campaign cartographer 3 pro#
Later when CC2 pro was released, they introduced SHEETS (it may have been present earlier in CD2, but I can t think that far back ). This is, in a nutshell the main use of LAYERS. I do the same with the other three as well. So the Dwarf player gets a map wth everything shown + the Dwarf layer, but not the elf, cleric or mage layer. No I just hide those layers except for the corresponding layer for each player. I do the same for the Elf (denoting hidden forest glades & groves, etc), and the Cleric and mage players. These are old dwraven strongholds, Orc & Giant lairs, etc.
![edit text campaign cartographer 3 edit text campaign cartographer 3](https://www.profantasy.com/products/cc3plus/HWNarsaria.jpg)
Now, on the Dwarf Layer I put symbols and items of interest for the Dwarf Player. I then make 4 layers for the map, and so I can always keep it straight for myself I label each LAYER: Dwarf, Elf, Cleric, Mage. I make my main map that all PCS will have a copy. Here the beauty of the LAYERS function shines. I of course, want a map for myself as a DM. So, I want a map for the Dwarf PC, and another map for the Elf PC, another for the Cleric, and a third for the Mage. The LAYER you are currently working is always THAWED (Unlocked).Īdditionally, let's say, I am designing a player handout map I want for all the players in my group, but I don t want each map to be the same. But LAYERS is wonderful tool for the map maker.įirst, by putting all MOUNTAIN symbols on the MOUNTAIN layer, I can now LOCK that layer (in CC3 this called FREEZING), now, no matter what I do in another LAYER, I will never by accident screw up that LAYER. In this I mean, the FOREST layer does not always appear on top of the MOUNTAIN layer.
![edit text campaign cartographer 3 edit text campaign cartographer 3](https://i.pinimg.com/originals/e0/99/16/e099161af2acaef18975e8aeee96e6bf.jpg)
Layers has no effect on where something is placed on a map. Layers was a way of editing maps, and is still very useful in making maps. So, what is the difference between the two? Well, back in the early days of CC (DOS version) and later CC2, there was no sheets, only layers. OK, I see this come up a lot, so here we go, delving into the depths of some of the concepts of CC3: